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Emperor Battle For Dune Resolution Patch

3/20/2019
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Westwood Studios returns to the sand dunes of Arrakis in hopes of striking pay dirt, not in spice, but the spirit of the world that launched the real-time strategy (RTS) genre in 1992 with Dune II. Instead of rediscovering that winning blueprint, they turn up a voracious monster lurking beneath the dunes: formulaic RTS design with the distinct Westwood Studios' signature. Emperor: Battle for Dune showcases the same old reliable RTS gameplay with a new facelift, but the sands of time have shifted against it.

Emperor: Battle for Dune revisits the epic battle between the three powers of Dune: House Harkonnen, House Atreides, and House Ordos. The triad has long offered a variety of tactics from which to choose. Will you be devious and aid the Ordos or will the 'might is right' justice of Atreides prevail? Minor factions, including the book's native Fremen, will offer to ally, increasing the number of unique units on the field. Decisions made early on will affect the entire game, while maintaining a careful balance.

Emperor: Battle for Dune. Extract the file EMPEROR.EXE from the Install Fix archive and copy it to. Forcing a resolution other than 4:3 results in a cropped. Welcome to FilePlanet, the leading online destination for Emperor: Battle for Dune Patch v1.09 downloads and hundreds of thousands of other game files, including demos, patches, mods, trailers, free pc games and more. Our mission is to support the gaming community with a fast and reliable download site.

Emperor Battle For Dune Online

UPDATE: There is a much better and user friendly hi-res patch out, it's included in the cncnet 5 version of Dune 2000 (which gives you multiplayer support vi.

Although the setting has become tiresome (after all, it is the third Westwood RTS game set in Frank Herbert's universe, never has it been rendered so gorgeously. A new 3D engine gives you the option of playing from the traditional overhead view or rotate into a 3D world of tornadoes, worms, and war. The camera is easy to manipulate and freshens up the presentation. The units are also nicely realized; each side has its own fashion, styled mostly from the David Lynch movie.

Switching to polygons has also helped the spice worms become the hulking behemoths they're supposed to be. The world is still gritty, barren, and mostly a burnt orange, but the care given to the units more than makes up for the desolate landscape. Purists will enjoy immersing themselves in a world where eagle head facades and long cloaks are the order of the day.

As nice as the graphics are, they don't overcome the fact that the game is still grounded in the basics of the worn-out genre with the same flaws. Harvesters still have the wonky AI algorithm issues that date back to the age of Dune II. Even air transports can't help harvester woes and tank rushes still beat any long-term strategy. However, for the first month of Emperor: Battle for Dune's release, only those who preordered the game got anti-air units, forcing many to switch from rushing tanks to rushing aircraft. Fortunately, air defenses can be restored with a downloadable patch.

Somewhat surprisingly, there isn't much variation in mission types. It's still the simple game of form a base, harvest, build, and destroy, with the occasional small squad action thrown in for good measure. The patented action is still there and finely honed, thus fanatics of such games will feel right at home. These age-old conventions are double edged; gamers have supported the genre and are familiar with the controls and gameplay, but lack of innovation could create a backlash from buyers wanting more.

The full-motion video cut-scenes are also showing their age. Being named Kane's second-in-command in Command & Conquer was impressive in 1995, but actors addressing the camera as if you are there is now kind of silly. The writing and acting has also gone downhill; characters huff and bluster their way through ill-conceived lines with laughable zeal.

Apparently, the idea is quantity over quality, as there are many minutes of the cheesy acting to wade through to get back to the fight. Sound effects and music still remain topnotch, faithfully carrying out the early precedent of excellence. As usual, the worm effects are perfect, and the meaty destruction of your units left too long in the sandbox is unmistakable.

Overall, this isn't a bad game by any means, and the action is as addictive as always. If Emperor: Battle for Dune was a clone made by a lesser company, it would have been stellar. As it is, though, Westwood Studios has pushed the license and design one step too far. Cleaning up the vehicle but not improving the engine that drives it won't always sell. Emperor: Battle for Dune is easily playable but just as easily forgettable. Even diehard fans of RTS games should hold on to their money and demand more.

Graphics: The game sports a new 3D graphics engine. Units are detailed and faithful to the styles inspired by the movie. The landscape, however, is uniformly barren and mostly orange.

Sound: Westwood Studios consistently produces fine work in the sound and music department and this title continues that trend. Worm effects are especially well done.

Enjoyment: Another RTS produced by the company that started the genre. The game features the same old reliable gameplay, which is fine if you aren't yet tired of it.

Replay Value: Three storylines to play through and multiplayer games keep the forces of Dune at war for quite some time. But, it's still more of the same from earlier releases in the series.

People who downloaded Emperor: Battle for Dune have also downloaded:
Dune 2000, Dune 2: The Battle for Arrakis, Dune, Command & Conquer: Generals, Command & Conquer: Red Alert 2, Dune 2, Lord of the Rings, The: The Battle for Middle Earth II, Warcraft 3: Reign of Chaos

This is a listing of all patches released for the game so far. You only need to get the latest version, 1.09, to ensure you game is up-to-date.

Install Fix:

This install fix will help those who had troubles installing the game on their computer. Read the readme attached to the zip file for more information on how it works.

  • Download [295 KB]

1.09 Patch:

Version 1.09 is the last patch for Emperor. It includes all other patches so you only need this file. It changes/updates:

The latest patch for Emperor: Battle for Dune is primarily to add support for the BETA release of our Map Editor. The BETA Map Editor is a developmental tool, and will be downloadable as an 'AS-IS' utility. It does NOT have the polish of a retail-release, and can be difficult to learn. However, this patch will allow you to use the maps created by the fans with this tool.
If you join a game that has selected a map, which you do not have on your local harddrive (i.e. you will need to download user-created maps separately), a warning message is displayed upon entering that game?s setup screen.
NOTE: User-created maps are created completely independent from Westwood Studios and Electronic Arts Inc. We have no controls over the content that a user puts into their maps. Please be cautious and review any download from any site to verify its content and that you deem it acceptable. Westwood Studios & Electronic Arts are not responsible for objectionable content.
Additionally, a few minor enhancements were made available in this release as well.
Thanks for your continued support and enjoy the new changes!
--Westwood & the Emperor: Battle for Dune Team.
GENERAL ISSUES
1) Support for user-made maps. They will appear in your map-selection dialogue box for Skirmish Games & Multiplayer Games. Upon joining a lobby or after map selection changes, users that are missing that map, or have a different version will be given a warning, and will not receive the ?Accept? button.
2) Westwood Online games that are full of players, but have not yet clicked 'Accept' and/or 'Play', will now appear in the Custom lobby in a gray color.

  • Download [5843 KB English]
  • Download [5845 KB French]
  • Download [5843 KB German]
  • Download [5845 KB Chinese]
  • Download [5844 KB Korean]

1.08 Patch:

Version 1.08 of Emperor makes the following changes/updates:

GENERAL ISSUES
1) We have added an 'invite' button to the custom lobby and chat rooms. Click on the playername you wish to invite, and press the new button. This will bring up the 'host custom game' setup window. Choose number of players, game type, and/or a password. When you enter the host lobby, 'playername' will get an invitation to join you.
2) New multiplayer maps can now be downloaded separately and placed in the EmperorDataMaps subdirectory. We plan on releasing several maps each month. Please visit www.westwood.com for details.
3) Game load times are now a bit faster. (approx. 15% improvement).
4) In the chat rooms, you can now use the following slash '/' commands.
a) Type /page nickname message to page the player 'nickname' with the 'message'.
b) Type /r message to reply to the last page with 'message'
c) Type /on nickname to see if player 'nickname' is online or not.
5) You can now hide the side-bar interface during gameplay by pressing the '/' key.
6) You can now select multiple teams by pressing the first team #, then holding SHIFT and the next team number. E.g. press '1' then SHIFT-'2' and you'll have units from both teams 1 and 2 selected. Note: There is still a 64 unit limit to group selections, so with large groups, you may not get all of the 2nd group.
7) When a building is ready, pressing the 'E' key will automatically put the building footprint in your cursor for fast & easy placement. It will also turn the sidebar to the building tab.
8) Construction Yards can now set a rally point for all reinforcements to go to. Additionally, the 'R' key will return units to the primary construction yard's rally point. Select the Conyard and then hold down the CTRL key, changing your cursor to a flag. You can now click anywhere on the map to set the rally point.
9) You can now set refinery rally points by selecting the refinery and clicking on a spice field anywhere on the map. (no need to use CTRL). Harvesters will then choose that spice field first until it is depleted of spice. Once depleted they will go find another spice field.
10) Deviators & Leeches will no longer continue shooting at units which are already effected by their bullet. Once a unit is deviated or leeched, the Deviator and Leech will choose new targets. Note: If there are no other targets within range, they will continue to fire at the leeches, as their bullets do some damage.
11) Skirmish, LAN & Internet game host screens now support 'random house' selection for AI and players. If you wish either of your sub-houses, or even your main house, to be randomly selected upon start of gameplay, right click on the house icon. A question mark will appear, and you will not know your assigned house or sub-house until you begin the battle.
12) Units in Guard mode (e.g. with little shield over their heads) will respond to ranged attacks by attacking the unit that shot them (provided they don't already have another target). This will prevent long-range artillery from picking off units which are 'guarding' an area, but the enemy is not within their guard range.
13) Fixed a bug where the AI would sometimes get 3 sub-houses. (LAN & Skirmish only)
14) Fixed a corrupted Korean movie problem in the Atreides 'Just like contraband' movie. In order to keep the patch download small, we have truncated the Korean movie. The loss of the last few seconds does not change the storyline. NOTE: If you play co-op Atreides campaign with a Korean friend, that movie will stop early for both players.
MULTIPLAYER ISSUES
1) Firewall support has been added. This will allow users behind most common firewalls to connect with other users, and vice versa. If you have previously had lock-ups on your 'connect with players' screen, and never seem to be able to join online games, please try again under version 1.08.
2) Your buddy list will now identify whether your buddy is online or not.
3) Improved LAN & Internet gameplay performance. You should notice smoother & faster frame-rates in both LAN & Internet games. (NOTE: The slowest computer/connection in your multiplayer game is still the final determining factor to your overall game speed.)
4) Password protected games now have a key icon next to the game's name in the custom lobby. You will need to know the password to join that game.
5) Help bots & moderators are now color coded green in the chat rooms.
6) When you ally with another player during multiplayer games, you can now build off their conyard (e.g. place buildings near their conyard). You can also gift units (by selecting the unit and pressing 'O') to your ally, and they will gain exclusive control over them. Additionally, the Atreides Repair vehicle can repair your ally's units.
7) You can now type longer chat messages in the Chat Rooms. When you type to the right end of the text box, the text will left-scroll within the box allowing you several lines of final text.
8) When starting a new Co-operative Campaign game, a warning will now show if the action will overwrite your existing co-op savegame.
BALANCE ISSUES
1) Atreides Air Drones will no longer be able to out-run missiles. Their speed & armor have been decreased.
2) Harkonnen Devestators now fire a modified plasma bullet which has some nice splash damage. This makes them much better against groups of infantry, like the Atreides Kindjal. Thus, they live longer, and can be more effective against vehicles & buildings.

  • Download [5711 KB English]
  • Download [5711 KB French]
  • Download [5711 KB German]
  • Download [5715 KB Chinese]
  • Download [5719 KB Korean]

1.07 Patch:

The 1.07 patch for Emperor makes the following changes/updates:

Patch

GENERAL ISSUES
1. Upon leaving a single-player campaign, a prompt now appears to confirm you wish to leave the campaign.
2. Fixed a bug where LAN game setup screen could be changed without other players agreeing to it.
3. Pressing a group key # twice will center the screen on that group (same as Alt+Group#).
4. You can 'Attack Move' by using Ctrl+Shift when selecting a movement destination. This will cause units to move to that location, and stop to engage units along the way. If there are any of your units at the end of the encounter, they will continue on to their final destination.
5. You can now right-click your cursor on the radar map in upper right-hand corner, and the camera will move to that part of the game map. This will not deselect currently selected units.
6. Subtitles will appear again on the movies (a bug in v1.06 had disabled them).
MULTIPLAYER AND WOL ISSUES
1. You may now whisper to another player in the chat lobby by clicking on their name to highlight it and type a message in the normal text box. That message and all messages made while the player is selected will only appear in their chat window. Use right-click on their name to deselect them and do normal broadcast chatting.
2. You may now choose your House & Sub-House preference for Quickmatch (Ladder Ranked) games. Go to Options->Multiplayer Info and choose 'More'. You will need to re-select your preferences (if you had already done this before v1.07 patch) in order for them to be passed to the Quickmatch system.
3. The Westwood OnLine (WOL) Custom lobby will now refresh open games when you return from the chat area.
4. WOL lobbies now update pings more frequently, and defaults to a '?' instead of 1000.

  • Download [559 KB English]
  • Download [561 KB French]
  • Download [562 KB German]
  • Download [559 KB Chinese]
  • Download [563 KB Korean]

1.06 Patch:

This is the 1.06 patch for Emperor which fixes the following:

GENERAL ISSUES
1. We fixed a CD checking problem with Quick Match games.
2. We fixed an issue where buddies would disappear off the Buddy List while editing the list.
3. Improved menu item selection on the menu screens.
4. Multiplayer maps are now sorted by the number of players.
5. We fixed a problem where your Multiplayer House and Sub-House preferences were not being remembered by the game.
MULTIPLAYER GAME ISSUES
1. We fixed an issue with a player having the ability to retreat after they were defeated in a Multiplayer game.
2. We fixed a problem where Quick Match would send incorrect client information to the matching bot when asking for a match.
3. We fixed an issue with players not returning to the lobby at the same time after completing a Multiplayer game.
4. We added Clan and Rank info to the tooltips in the Westwood Online screens.

  • Download [379 KB English]
  • Download [381 KB French]
  • Download [380 KB German]
  • Download [381 KB Chinese]
  • Download [380 KB Korean]
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